surface
Low-level 3D surface primitive.
Syntax
Section titled “Syntax”h = surface(X, Y, Z, ...)Description
Section titled “Description”Like surf but doesn’t change the view properties of the current axes. Use when you want to add a surface to existing 3D content without disrupting the camera, axis limits, or aspect ratio.
Example
Section titled “Example”surface(X, Y, Z)See also
Section titled “See also”surf— 3D surface plot with colored faces.